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Cabaret Lady β€” 3D Character (UE5 Real-time)

This character was created as a test task for Frogwares, and I’m excited to share that it landed me a position as a 3D Character Artist on their team!

The project was inspired by the aesthetics of cabaret and 1930s fashion - elegant shapes, bold makeup, and stylized accessories. I worked on the entire pipeline: from sculpting and Marvelous cloth simulation to PBR texturing, hair groom, and real-time rendering in Unreal Engine 5.

Special thanks to Frogwares for the opportunity and inspiring challenge!

Pipeline Overview:

Sculpting: ZBrush

Clothing: Marvelous Designer

Retopology & UVs: Maya

Texturing: Substance Painter (PBR workflow)

Hair Groom: XGen β†’ Unreal Engine Groom

Rendering: Unreal Engine 5

UERender

UERender

UERender1

UERender1

UERender2

UERender2

UERender3

UERender3

UERender4

UERender4

Face Closeup1

Face Closeup1

Face Closeup2

Face Closeup2

Face Closeup3

Face Closeup3

Highpoly

Highpoly