This character was created as a test task for Frogwares, and Iβm excited to share that it landed me a position as a 3D Character Artist on their team!
The project was inspired by the aesthetics of cabaret and 1930s fashion - elegant shapes, bold makeup, and stylized accessories. I worked on the entire pipeline: from sculpting and Marvelous cloth simulation to PBR texturing, hair groom, and real-time rendering in Unreal Engine 5.
Special thanks to Frogwares for the opportunity and inspiring challenge!
Pipeline Overview:
Sculpting: ZBrush
Clothing: Marvelous Designer
Retopology & UVs: Maya
Texturing: Substance Painter (PBR workflow)
Hair Groom: XGen β Unreal Engine Groom
Rendering: Unreal Engine 5